The Project
Polaris is an emotional 2D platforming experience where players take on the role of Arcas, the great bear of the night sky, and traverse the universe in a quest to relight the constellations and save Polaris, the baby bear. A team of four students created Polaris as part of a graduate course at the Guildhall at SMU; the team created the game in eight weeks using Torque 2D.
My Responsibilities
- Manage and schedule a team of four (two artists, one programmer, one designer) to ensure an on-time release
- Design and implement two full levels, maintain unified game vision among team members, write all script and dialogue, and secure rights to licensed music
- Act as scrum master for daily agile development meetings
- Create and maintain game documentation
The Results
- Peer selection for the Guildhall’s public exhibition
- Faculty selection for private exhibition and faculty Guild review
- A happy, unique group culture that resulted in perfect peer evaluation scores and allowed for the successful integration of an additional team member midway through production
- Two complete levels: a tutorial and an advanced platforming level
Trailer for Polaris
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